FOR HONOR HYPE!


Honestly I am hoping for one or two Chinese heroes to tag along with the Samurai/Chosen faction, but Ubisoft make them into an entire new faction, which is even better! Everything about this trailer is awesome, particularly that dust dragon!

I am also glad that most "stereotypical" Chinese weapons make it into the game. In particular the Guangdao and Chinese double hook swords (Thanks to Dynasty Warrior and......Deadliest Warrior for the hook swords, I guess). Now if only there are two-handed Chinese spear (more specifically, a Lin Chong lookalike – the game is in serious need of a Jim Raynor or McCree-like "cool" character) and double iron whips in future updates...I can still dream, right?

Also, siege!

By the way, I can get Jiang Jun, Nuxia and Shaolin, but WTF is Tiandi? from his bio, he should be named Shi Wei (侍衛) instead.


EDIT:
I also wrote a historical evaluation of Tiandi at my Patreon. Go read it!

21 comments:

  1. Don't question ubi about the names, Aramusha is completely made up for example. I'm still very hyped

    ReplyDelete
    Replies
    1. Isn't Aramusha a Final Fantasy boss? I thought the word at least mean something in Japanese.

      Delete
    2. Aranusha means Daredevil or rowdy, which fits the character bio,guess they just wanted to be more creative instead of going with the more obvious name Ronin.

      Delete
    3. I too was wondering about the names of the characters.
      Nuxia/女侠/"lady hero" and Shaolin/少林 are pretty easy to figure out. The last part of Jiangjun I'm guessing is probably 军 like 军人/soldier, but I'm not sure whether the "jiang" is 江 as in river making him the "river soldier" even though I have no clue what Guan Yu has to do with rivers... And according to Ubisoft, Tiandi may be referring to the character's backstory which says "The Tiandi – Shidou and Ying: The youngest son of the great Emperor" which would probably indicate that Tiandi is 天第/"heavenly son."

      Delete
    4. Jiang Jun = 將軍 (general)
      Nuxia = 女俠 (female xia/vigilante)
      Shaolin = 少林 (duh)
      Tiandi = 天地 (Heaven & Earth, makes zero sense)

      Delete
    5. Ah... I see. 将军 makes a lot more sense than 江军/"river soldier." :P
      P.S. I made a mistake in my post. I meant to say 天弟 for Tiandi but typed the wrong "di" and instead used 第 as in 第一, 第二, etc. and mistranslated it as "heavenly son" when it actually would better be translated as "heavenly little brother." oops... But that would kind of make sense given the character's backstory.
      In any case, another thought occurred to me, could Tiandi = 天帝 (heavenly emperor) to refer to the character being an Emperor's kid? My Chinese isn't the best in the world, but I would think that would make more sense than 天地.

      Delete
    6. "天地/Heaven & Earth" is the official Chinese name for the class though.

      Delete
  2. I understand your hype, I'm hyped too about this choice! It's nice to see that Chinese military history is getting some attention inside western video games and pop culture. I'm looking forward to read an article from you to see how far they have gone with the inaccuracies!

    ReplyDelete
    Replies
    1. I've read that this turn into a new faction because Ubisoft Chengdu is working on it. Still cool to see that!

      Delete
  3. Just wondering I know you're probably make an article later but I'm curious do the armors in the game resemble any armor from a any time period or are they more fantasy like armor, I can't really tell.

    ReplyDelete
    Replies
    1. Actually I don't have any plan to write article about the For Honor game at the moment - the game is upfront about being a fantasy game, so I don't see the point for being butthurt about historical accuracy etc.

      The armours of the upcoming Wulin faction is 100% fantasy - they actually resembles bad costumes/props from many Chinese dramas and movies (especially the Tiandi). I will even go so far as to say that even Overwatch Genji's new Baihu skin looks more authentic than For Honor's Wulin armours (even though he's a sci-fi cyborg ninja!)

      Delete
  4. Well I don't think they concerned themselves much with accuracy when doing the existing factions either.
    I am more interested in what you think about Three Kingdoms:Total War, so far.

    ReplyDelete
    Replies
    1. It looks like a massively souped-up KOEI's Romance series (which to be honest is exacted what I wanted). Historically accuracy is not too bad – I like the decision to go for more Jin Dynasty elements instead of JUST Han – but it still contains quite a lot of inaccuracies.

      Those counterweight trebuchets do break my immersion though...

      Delete
    2. Don't really like the dismounted single combat though.

      Delete
  5. Tiandi guy using a two-handed dadao type with single handed dao techniques *cringe*

    ReplyDelete
    Replies
    1. Sword without pommel tend to have longer hilt than usual (as counterbalance), so that by itself is not a problem.

      Delete
    2. Yes, just doesn't really make sense not to apply the extra hand when the handle is sticking out so much. They could've just used a generic one-handed dao instead. It might be the developers want to differentiate the Chinese faction moveset from the katana-using Japanese faction.

      Delete
    3. No, I mean, that's actually pretty normal to have longer hilt, as far as "Wushu broadsword" goes.

      Delete
  6. hi again, as a very active member of the for honor community, I have the hobby of designing new heroes for the game and with the release of the wu lin faction, was wondering if you could suggest me some weapons and heroes idea to draw. Aside from tie bian and spear, do you have any idea of weapons that wouldn't be too redondant with the current roaster ?
    aside from that ,I really apreciate your shield series,and may I suggest you to do a post on Ming/chinese face armor, as it's quite difficult to find information on. Have a good day

    ReplyDelete
    Replies
    1. Since most common battlefield weapons (spear, sword, axe, shield) have been taken already, IMHO the only weapon niche not already taken up is some kind of punching weapon - Indian Kata/Pata/Vajra-mushti, Chinese Zhiwu Yuanyang Yue, Roman Scissor, Okinawan Tonfa etc.

      That being said, as far as For Honor is concerned, I think historical warrior archetype is just as important, and coming up with good warrior archetype is as difficult as, if not even harder, than coming up with good weapon/fighting style. Peacekeeper for example has a really grounded fighting style, but lacks a good archetype to go with it, so Ubisoft basically come up with a stealth assassin archetype for her. It's a stretch already, especially in a supposedly Knightly faction, but still kinda worked because of the prevalence of "cool assassin" in fantasy setting (and Ubisoft is really experienced when it comes to making cool assassin).

      (On the flip side, Hoplite and Winged Hussar are examples of what I consider good archetypes that lack good weapon style - spear and shield is already taken by two classes, and Hussar on foot is kinda...meh)

      Shaman though, I consider an utter FAIL, in both her fighting style and warrior archetype. Not only her weapon style all over the place (a Kukri of all things), her archetype overlaps way too much with the Berserker.

      Coming back to punching weapon. While a lot more exotic weapons can be found in China, I feel that most Chinese warrior archetypes are already well-represented in the upcoming Wulin faction (there's still some unexplored archetypes like warrior-scholar etc, but that's beside the point). Same goes for Roman scissor. Thus I think punch weapon is best given to Indian or Okinawan warrior.

      Delete
    2. BTW, there really isn't a lot to write about Chinese mask armour. I can probably come out with several instances of its use if I dig hard enough, and there are several Ming armours that come with mask (already posted elsewhere in my blog). But beyond that there isn't much to write about.

      Delete

StatCounter